命令模式代码举例(java语言版)

前言:命令模式(Command Pattern)是一种数据驱动的设计模式,它属于行为型模式。一般都会有三个角色:1、received 真正的命令执行对象 2、Command 3、invoker 使用命令对象的入口。这个设计模式是对操作方法的抽象。优点是对请求者"与"行为实现者"解耦

JAVA语言版命令模式

创建操作的抽象接口:

public interface Order {
    void execute();
}

创建执行命令对象:

public class Stock {
    private String name ="XXX股票";
    private int quantity =100;

    public void buy(){
        System.out.println("买进"+name+quantity+"股");
    }

    public void sell(){
        System.out.println("卖出"+name+quantity+"股");
    }
}

创建命令类:

public class BuyStock implements Order{
    private Stock stock;

    public BuyStock(Stock stock) {
        this.stock = stock;
    }

    @Override
    public void execute() {
        stock.buy();
    }
}

public class SellStock implements Order{
    private Stock stock;

    public SellStock(Stock stock) {
        this.stock = stock;
    }

    @Override
    public void execute() {
        stock.sell();
    }
}

创建命令调用程序类:

public class Broker {
    private List<Order> orderList=new LinkedList<>();

    public void takeOrder(Order order){
        orderList.add(order);
    }

    public void placeOrder(){
        for (Order order:orderList){
            order.execute();
        }
        orderList.clear();
    }
}

使用CommandPatternDemo演示命令模式:

public class CommandPatternDemo {
    public static void main(String[] args) {
        Stock stock=new Stock();

        BuyStock buyStock =new BuyStock(stock);
        SellStock sellStock=new SellStock(stock);

        Broker broker =new Broker();
        broker.takeOrder(buyStock);
        broker.takeOrder(sellStock);

        broker.placeOrder();
    }
}

输出结果:

买进XXX股票100股
卖出XXX股票100股
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