C/C++语言实现扫雷(详解攻略)
学习目标:
扫雷GAME
与上篇一样,创建三个文件
test.c文件代码实现
#include "game.h"
void menu()
{
printf("###################
");
printf("######1. play######
");
printf("######0. exit######
");
printf("###################
");
}
void game()
{
//扫雷游戏的实现
char mine[ROWS][COLS] = {
0 };
//show数组是用来存放排查出雷的信息
char show[ROWS][COLS] = {
0 };
//初始化棋盘
init_board(mine, ROWS, COLS,0);
init_board(show, ROWS, COLS,*);
//打印棋盘
//show_board(mine, ROW, COL);
show_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
//show_board(show, ROW, COL);
//排查雷
find_mine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>
");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏
");
break;
default:
printf("选择错误,请重新选择:>
");
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c文件代码实现
#include "game.h"
//初始化棋盘
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印棋盘
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------扫雷-------
");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("
");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("
");
}
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == 0)
{
mine[x][y] = 1;
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1]
+ mine[x + 1][y] + mine[x + 1][y + 1] - 0 * 8;
}
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入要排查的区域:>
");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == 1)
{
printf("抱歉,你被炸死了
");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + 0;
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入:>
");
}
}
if (win = row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功
");
show_board(mine, ROW, COL);
}
}
game.h文件代码实现
#define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 #include<stdio.h> #include<stdlib.h> #include<time.h> //初始化棋盘 void init_board(char arr[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void show_board(char arr[ROWS][COLS],int row,int col); //布置雷 void set_mine(char mine[ROWS][COLS],int row, int col); //排查雷 void find_mine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
总结
本文采用更简单的方式为读者带来扫雷详细代码,读者要想查看详细逻辑,请点连接查看上篇博文。 读者要是觉得看完本文有所帮助,请给博主一点支持。感谢各位读者支持!
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