C/C++语言实现扫雷(详解攻略)
学习目标:
扫雷GAME
与上篇一样,创建三个文件
test.c文件代码实现
#include "game.h" void menu() { printf("################### "); printf("######1. play###### "); printf("######0. exit###### "); printf("################### "); } void game() { //扫雷游戏的实现 char mine[ROWS][COLS] = { 0 }; //show数组是用来存放排查出雷的信息 char show[ROWS][COLS] = { 0 }; //初始化棋盘 init_board(mine, ROWS, COLS,0); init_board(show, ROWS, COLS,*); //打印棋盘 //show_board(mine, ROW, COL); show_board(show, ROW, COL); //布置雷 set_mine(mine, ROW, COL); //show_board(show, ROW, COL); //排查雷 find_mine(mine, show, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:> "); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏 "); break; default: printf("选择错误,请重新选择:> "); } } while (input); } int main() { test(); return 0; }
game.c文件代码实现
#include "game.h" //初始化棋盘 void init_board(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { arr[i][j] = set; } } } //打印棋盘 void show_board(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("-------扫雷------- "); for (i = 0; i <= col; i++) { printf("%d ", i); } printf(" "); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", arr[i][j]); } printf(" "); } } //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; int x = 0; int y = 0; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == 0) { mine[x][y] = 1; count--; } } } int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 0 * 8; } //排查雷 void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row*col - EASY_COUNT) { printf("请输入要排查的区域:> "); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == 1) { printf("抱歉,你被炸死了 "); show_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + 0; show_board(show, ROW, COL); win++; } } else { printf("坐标非法,请重新输入:> "); } } if (win = row * col - EASY_COUNT) { printf("恭喜你,排雷成功 "); show_board(mine, ROW, COL); } }
game.h文件代码实现
#define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 #include<stdio.h> #include<stdlib.h> #include<time.h> //初始化棋盘 void init_board(char arr[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void show_board(char arr[ROWS][COLS],int row,int col); //布置雷 void set_mine(char mine[ROWS][COLS],int row, int col); //排查雷 void find_mine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
总结
本文采用更简单的方式为读者带来扫雷详细代码,读者要想查看详细逻辑,请点连接查看上篇博文。 读者要是觉得看完本文有所帮助,请给博主一点支持。感谢各位读者支持!
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