策略模式(支付案例)

最近在github上学习了几个开源项目,自己也认知到自己的不足,所有就想到 if else 这个判断语句。如果说类型很多,用switch,那么我增加一个类型,是不是又要在原来的基础上改代码,这违反了“开闭原则”,所有才有了今天的文章案例。

enum

支付抽象层

@Service
public interface paymentService {
          
   
    /** 支付*/
    String payment();
    /** 获取支付类型*/
    Payment getType();
}

支付宝支付实现

@Service
public class ZfbPaymentServiceImpl implements paymentService {
          
   
    @Override
    public String payment() {
          
   
        return "支付宝支付";
    }
    @Override
    public Payment getType() {
          
   
        return Payment.ZFB;
    }
}

支付抽象工厂

public interface ConText {
          
   
    paymentService paymentServiceSelect(int type);
}

支付抽象工厂实现

@Service
public class PaymentConText implements ConText {
          
   
    @Autowired
    private List<paymentService> paymentService;
    @Override
    public paymentService paymentServiceSelect(int type) {
          
   
        List<paymentService> paymentServiceLIst = paymentService.stream().filter(x->x.getType().getCode() == type).collect(Collectors.toList());
        return paymentServiceLIst.get(0);
    }
}

支付控制层

@RestController
@RequestMapping("/pay")
public class PlayController {
          
   
    @Autowired
    private ConText conText;
    @GetMapping("/payment")
    public String payment(int type){
          
   
        return conText.paymentServiceSelect(type).payment();
    }
}
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