策略模式(支付案例)
最近在github上学习了几个开源项目,自己也认知到自己的不足,所有就想到 if else 这个判断语句。如果说类型很多,用switch,那么我增加一个类型,是不是又要在原来的基础上改代码,这违反了“开闭原则”,所有才有了今天的文章案例。
enum
支付抽象层
@Service public interface paymentService { /** 支付*/ String payment(); /** 获取支付类型*/ Payment getType(); }
支付宝支付实现
@Service public class ZfbPaymentServiceImpl implements paymentService { @Override public String payment() { return "支付宝支付"; } @Override public Payment getType() { return Payment.ZFB; } }
支付抽象工厂
public interface ConText { paymentService paymentServiceSelect(int type); }
支付抽象工厂实现
@Service public class PaymentConText implements ConText { @Autowired private List<paymentService> paymentService; @Override public paymentService paymentServiceSelect(int type) { List<paymentService> paymentServiceLIst = paymentService.stream().filter(x->x.getType().getCode() == type).collect(Collectors.toList()); return paymentServiceLIst.get(0); } }
支付控制层
@RestController @RequestMapping("/pay") public class PlayController { @Autowired private ConText conText; @GetMapping("/payment") public String payment(int type){ return conText.paymentServiceSelect(type).payment(); } }