以下方法纯属我YY,切勿当真!!!
给 Sprite添加点击事件步骤:
1. 创建一个 Sprite
2. 给Sprite添加一个 Box Collider 2D
3. 将如果脚本放到Sprite上:
using UnityEngine;
using System.Collections;
/// <summary>
/// 主要是按钮:
/// a. 默认的点击效果
/// b. 切换点击的图片
/// </summary>
public class ButtonSprite : MonoBehaviour{
public enum BTN_TYPE
{
DEFAULT,
NORMAL,
};
public string name = "ButtonSprite";
public BTN_TYPE btnType = BTN_TYPE.DEFAULT;
private Sprite defauleSprite;
public Sprite clickedSprite;
private SpriteRenderer render;
void Start(){
render = GetComponent<SpriteRenderer> ();
defauleSprite = render.sprite;
}
void OnMouseDown() {
if (btnType == BTN_TYPE.DEFAULT) {
render.color = Color.gray;
} else if (btnType == BTN_TYPE.NORMAL) {
render.sprite = clickedSprite;
}
}
void OnMouseUp(){
if (btnType == BTN_TYPE.DEFAULT) {
render.color = Color.white;
}else if(btnType == BTN_TYPE.NORMAL){
render.sprite = defauleSprite;
}
Debug.Log ("btn clicked!!!");
}
} using UnityEngine; using System.Collections; ///
/// 主要是按钮: /// a. 默认的点击效果 /// b. 切换点击的图片 /// public class ButtonSprite : MonoBehaviour{ public enum BTN_TYPE { DEFAULT, NORMAL, }; public string name = "ButtonSprite"; public BTN_TYPE btnType = BTN_TYPE.DEFAULT; private Sprite defauleSprite; public Sprite clickedSprite; private SpriteRenderer render; void Start(){ render = GetComponent
(); defauleSprite = render.sprite; } void OnMouseDown() { if (btnType == BTN_TYPE.DEFAULT) { render.color = Color.gray; } else if (btnType == BTN_TYPE.NORMAL) { render.sprite = clickedSprite; } } void OnMouseUp(){ if (btnType == BTN_TYPE.DEFAULT) { render.color = Color.white; }else if(btnType == BTN_TYPE.NORMAL){ render.sprite = defauleSprite; } Debug.Log ("btn clicked!!!"); } }
Over!!!
以下方法纯属我YY,切勿当真!!! 给 Sprite添加点击事件步骤: 1. 创建一个 Sprite 2. 给Sprite添加一个 Box Collider 2D 3. 将如果脚本放到Sprite上: using UnityEngine; using System.Collections; ///
/// 主要是按钮: /// a. 默认的点击效果 /// b. 切换点击的图片 /// public class ButtonSprite : MonoBehaviour{ public enum BTN_TYPE { DEFAULT, NORMAL, }; public string name = "ButtonSprite"; public BTN_TYPE btnType = BTN_TYPE.DEFAULT; private Sprite defauleSprite; public Sprite clickedSprite; private SpriteRenderer render; void Start(){ render = GetComponent
(); defauleSprite = render.sprite; } void OnMouseDown() { if (btnType == BTN_TYPE.DEFAULT) { render.color = Color.gray; } else if (btnType == BTN_TYPE.NORMAL) { render.sprite = clickedSprite; } } void OnMouseUp(){ if (btnType == BTN_TYPE.DEFAULT) { render.color = Color.white; }else if(btnType == BTN_TYPE.NORMAL){ render.sprite = defauleSprite; } Debug.Log ("btn clicked!!!"); } } Over!!!