彻底解决GDI对象泄漏的问题

GDI画图时需要小心GDI对象泄露.以下为GDI对象释放对照表.

GDI对象 产生方法 销毁方法 位图(HBITMAP) CreateBitmap,CreateBitmapIndirect, CreateCompatibleBitmap,CreateDIBitmap, CreateDIBSection,CreateDiscardableBitmap DeleteObject 画刷(HBRUSH) CreateBrushIndirect,CreateDIBPatternBrush, CreateDIBPatternBrushPt,CreateHatchBrush, CreatePatternBrush,CreateSolidBrush DeleteObject 设备上下文(HDC) CreateDC DeleteDC,ReleaseDC 字体(HFONT) CreateFont,CreateFontIndirect DeleteObject 内存DC(HDC) CreateCompatibleDC DeleteDC 调色板(HPALETTE) CreatePalette DeleteObject 画笔(HPEN) CreatePen,CreatePenIndirect DeleteObject 区域(HRGN) CombineRgn,CreateEllipticRgn, CreateEllipticRgnIndirect,CreatePolygonRgn, CreatePolyPolygonRgn,CreateRectRgn, CreateRectRgnIndirect,CreateRoundRectRgn, DeleteObject

还需注意的是:释放的实机,必须在绘图设备被还原之后.

例如:

CFont font;

		font.CreateFont(12, // nHeight
						5, // nWidth
						0, // nEscapement
						0, // nOrientation
						FW_NORMAL, // nWeight
						FALSE, // bItalic
						FALSE, // bUnderline
						0, // cStrikeOut
						ANSI_CHARSET, // nCharSet
						OUT_DEFAULT_PRECIS, // nOutPrecision
						CLIP_DEFAULT_PRECIS, // nClipPrecision
						DEFAULT_QUALITY, // nQuality
						DEFAULT_PITCH | FF_SWISS,
						_T("Arial") // nPitchAndFamily Arial
						); 
		CFont * pOldFont = pDC->SelectObject(&font);
		//font.DeleteObject();放在此处释放,无法释放成功

		rectFont.top = rectFill.top + 1;
		rectFont.left = rectFill.left + 1;
		rectFont.right = rectFont.left + 20;
		rectFont.bottom = rectFill.bottom - 1;

		pDC->TextOut(rectFont.TopLeft().x, rectFont.TopLeft().y, strNumber);
		pDC->SelectObject(pOldFont);
		font.DeleteObject();//只能在此处释放
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