java小程序飘落雪花,canvas实现雪花随机动态飘落效果
body{
margin: 0;
padding: 0;
}
canvas{
background: #000;
}
var canvas = document.getElementById(snow);
var context = canvas.getContext(2d);
// 获得可视区的宽高
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
function snow(){
context.save();
// 开启路径
context.beginPath();
// 移动画布,确定雪花终点为中心点
context.translate(100,100);
//起点
context.moveTo(-20,0);
// 终点
context.lineTo(20,0);
// 线变成白色
context.strokeStyle = #fff;
// 线变粗
context.lineWidth = 10;
// 线变圆头
context.lineCap = round;
context.stroke();
// 角度转弧度
var disX = Math.sin(30*Math.PI/180)*20;
var disY = Math.sin(60*Math.PI/180)*20;
// 画第二条线,左下到右上的线
context.moveTo(-disX,disY);
context.lineTo(disX,-disY);
// 画第三条线
context.moveTo(-disX,-disY);
context.lineTo(disX,disY);
context.stroke();
context.restore();
}
// snow();
//生成雪花的构造函数
function Snow(x,y,scale,rotate,speedX,speedY,speedR){
this.x = x;
this.y = y;
this.scale = scale;
this.rotate = rotate;
this.speedX = speedX;
this.speedY = speedY;
this.speedR = speedR;
// 渲染雪花
this.render = function(){
context.save();
context.beginPath();
context.translate(this.x,this.y);
context.scale(this.scale,this.scale);
context.rotate(this.rotate*Math.PI/180);
context.moveTo(-20,0);
context.lineTo(20,0);
context.strokeStyle = #fff;
context.lineWidth = 10;
context.lineCap = round;
context.stroke();
var disX = Math.sin(30*Math.PI/180)*20;
var disY = Math.sin(60*Math.PI/180)*20;
context.moveTo(-disX,disY);
context.lineTo(disX,-disY);
context.moveTo(-disX,-disY);
context.lineTo(disX,disY);
context.stroke();
context.restore();
}
}
Document body{ margin: 0; padding: 0; } canvas{ background: #000; } var canvas = document.getElementById(snow); var context = canvas.getContext(2d); // 获得可视区的宽高 canvas.width = window.innerWidth; canvas.height = window.innerHeight; function snow(){ context.save(); // 开启路径 context.beginPath(); // 移动画布,确定雪花终点为中心点 context.translate(100,100); //起点 context.moveTo(-20,0); // 终点 context.lineTo(20,0); // 线变成白色 context.strokeStyle = #fff; // 线变粗 context.lineWidth = 10; // 线变圆头 context.lineCap = round; context.stroke(); // 角度转弧度 var disX = Math.sin(30*Math.PI/180)*20; var disY = Math.sin(60*Math.PI/180)*20; // 画第二条线,左下到右上的线 context.moveTo(-disX,disY); context.lineTo(disX,-disY); // 画第三条线 context.moveTo(-disX,-disY); context.lineTo(disX,disY); context.stroke(); context.restore(); } // snow(); //生成雪花的构造函数 function Snow(x,y,scale,rotate,speedX,speedY,speedR){ this.x = x; this.y = y; this.scale = scale; this.rotate = rotate; this.speedX = speedX; this.speedY = speedY; this.speedR = speedR; // 渲染雪花 this.render = function(){ context.save(); context.beginPath(); context.translate(this.x,this.y); context.scale(this.scale,this.scale); context.rotate(this.rotate*Math.PI/180); context.moveTo(-20,0); context.lineTo(20,0); context.strokeStyle = #fff; context.lineWidth = 10; context.lineCap = round; context.stroke(); var disX = Math.sin(30*Math.PI/180)*20; var disY = Math.sin(60*Math.PI/180)*20; context.moveTo(-disX,disY); context.lineTo(disX,-disY); context.moveTo(-disX,-disY); context.lineTo(disX,disY); context.stroke(); context.restore(); } }