C语言实现扫雷游戏(代码)
test.c
#define _CRT_SECURE_NO_WARNINGS #pragma warning(disable:6031) #include "game.h" void menu() { printf("************************* "); printf("***** 1. play **** "); printf("***** 0. exit **** "); printf("************************* "); } void game() { char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息 //初始化数组的内容为指定的内容 //mine 数组在没有布置雷的时候,都是0 InitBoard(mine, ROWS, COLS, 0); //show 数组在没有排查雷的时候,都是* InitBoard(show, ROWS, COLS, *); //设置雷 SetMine(mine, ROW, COL); DisplayBoard(show, ROW, COL); DisplayBoard(mine, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); } int main() { int input = 0; //设置随机数的生成起点 srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏 "); break; default: printf("选择错误 "); break; } } while (input); return 0; }
game.h
#pragma once #include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); void DisplayBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game,c
#define _CRT_SECURE_NO_WARNINGS #pragma warning(disable:6031) #include "game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("-------扫雷游戏----- "); for (j = 0; j <= col; j++) { printf("%d ", j); } printf(" "); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf(" "); } printf("-------扫雷游戏----- "); } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; //1~9 //1~9 while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == 0) { board[x][y] = 1; count--; } } } int get_mine_count(char board[ROWS][COLS], int x, int y) { return (board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y + 1] - 8 * 0); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0;//找到非雷的个数 while (win < row * col - EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] != *) { printf("该坐标被排查过了,不能重复排查 "); } else { //如果是雷 if (mine[x][y] == 1) { printf("很遗憾,你被炸死了 "); DisplayBoard(mine, ROW, COL); break; } else//如果不是雷 { win++; //统计mine数组中x,y坐标周围有几个雷 int count = get_mine_count(mine, x, y); show[x][y] = count + 0;//转换成数字字符 DisplayBoard(show, ROW, COL); } } } else { printf("输入的坐标非法,请重新输入 "); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功 "); DisplayBoard(mine, ROW, COL); } } // //基础的功能 //1. 标记功能 //2. 展开一片的功能 //
上一篇:
IDEA上Java项目控制台中文乱码