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C语言实现扫雷游戏(代码)

test.c

#define _CRT_SECURE_NO_WARNINGS
#pragma warning(disable:6031)
#include "game.h"

void menu()
{
	printf("*************************
");
	printf("*****   1. play      ****
");
	printf("*****   0. exit      ****
");
	printf("*************************
");
}

void game()
{
	char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
	//初始化数组的内容为指定的内容
	//mine 数组在没有布置雷的时候,都是0
	InitBoard(mine, ROWS, COLS, 0);
	//show 数组在没有排查雷的时候,都是*
	InitBoard(show, ROWS, COLS, *);

	//设置雷
	SetMine(mine, ROW, COL);

	DisplayBoard(show, ROW, COL);
	DisplayBoard(mine, ROW, COL);

	//排查雷
	FindMine(mine, show, ROW, COL);
}

int main()
{
	int input = 0;
	//设置随机数的生成起点
	srand((unsigned int)time(NULL));

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏
");
			break;
		default:
			printf("选择错误
");
			break;
		}
	} while (input);

	return 0;
}

game.h

#pragma once

#include <stdio.h>
#include <time.h>
#include <stdlib.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game,c

#define _CRT_SECURE_NO_WARNINGS
#pragma warning(disable:6031)
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("-------扫雷游戏-----
");
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("
");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("
");
	}
	printf("-------扫雷游戏-----
");

}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	//1~9
	//1~9
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;

		if (board[x][y] == 0)
		{
			board[x][y] = 1;
			count--;
		}
	}
}

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
		board[x + 1][y - 1] +
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y + 1] - 8 * 0);
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;//找到非雷的个数
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要排查的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != *)
			{
				printf("该坐标被排查过了,不能重复排查
");
			}
			else
			{
				//如果是雷
				if (mine[x][y] == 1)
				{
					printf("很遗憾,你被炸死了
");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else//如果不是雷
				{
					win++;
					//统计mine数组中x,y坐标周围有几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + 0;//转换成数字字符
					DisplayBoard(show, ROW, COL);
				}
			}
		}
		else
		{
			printf("输入的坐标非法,请重新输入
");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功
");
		DisplayBoard(mine, ROW, COL);
	}
}

//
//基础的功能
//1. 标记功能
//2. 展开一片的功能
//
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