【C语言】简单小游戏-扫雷
童年时期喜欢玩的扫雷终于可以自己写出来了,代码如下
如若需要改变棋盘大小,地雷个数仅需要改变ROW COl 的宏即可。
#define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化棋盘 void init_board(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } //打印棋盘 void display_board(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; //列号 for (j = 0; j <= col; j++) { printf("%d ", j); } printf(" "); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf(" "); } } //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col) { //布置10个雷 int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == 0) { mine[x][y] = 1; count--; } } } //排查雷 int get_mine_count(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * 0); } void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入要排查雷的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //坐标被排查过 if (show[x][y] == *) { if (mine[x][y] == 1) { printf("很遗憾,你被炸死了 "); display_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + 0; display_board(show, ROW, COL); win++; } } else { printf("该坐标已经被排查过了 "); } } else { printf("坐标非法,请重新输入 "); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功 "); display_board(mine, ROW, COL); } } void menu() { printf(" 1. play "); printf(" 0. exit "); } void game() { //设计2个数组存放信息 char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化棋盘 //mine初始化为全‘0’ //show初始化为全‘*’ init_board(mine, ROWS, COLS, 0); init_board(show, ROWS, COLS, *); //打印棋盘 //display_board(mine, ROW, COL); //display_board(show, ROW, COL); //布置雷 set_mine(mine, ROW, COL); //排雷 //display_board(mine, ROW, COL); display_board(show, ROW, COL); find_mine(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏 "); break; default: printf("选择错误,重新选择 "); break; } } while (input); return 0; }