C语言实现简易扫雷(附带源码)

学习C语言

需要在同一个工程下创建两个.c 文件,一个.h文件

头文件/函数声明(.h文件)

#define _CRT_SECURE_NO_WARNINGS

#define ROW 9
#define COL 9
#define ROWS  ROW + 2
#define COLS  COL + 2
#define Easy_Count 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void Setmap(char board[ROWS][COLS], int row, int col);
void FindMap(char map[ROWS][COLS],char show[ROWS][COLS],int row,int col);
int get_map_count(char map[ROWS][COLS], int x, int y);

Game.c

#include "Game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
          
   
	int i, j;
	for (i = 0; i < rows; i++)
	{
          
   
		for (j = 0; j < cols; j++)
		{
          
   
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
          
   
	int i, j;
	for (i = 0; i <= row; i++)
	{
          
   
		printf("%d ", i);
	}
	printf("
");
	for (i = 1; i <= row; i++)
	{
          
   
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
          
   
			printf("%c ", board[i][j]);
		}
		printf("
");
	}
}

void Setmap(char board[ROWS][COLS], int row, int col)
{
          
   
	int count = Easy_Count;
	while (count)
	{
          
   
		int x = rand() % ROW + 1;//1~9之间的数
		int y = rand() % COL + 1;
		if (board[x][y] == 0)
		{
          
   
			board[x][y] = 1;
			count--;
		}
	}
}
void FindMap(char map[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
          
   
	int x, y;
	int chenggong = 0;
	while (chenggong < row*col - Easy_Count)
	{
          
   
		printf("请输入排查雷的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
          
   
			if (map[x][y] == 1)
			{
          
   
				printf("很遗憾,你被炸死了
");
				DisplayBoard(map, row, col);
				break;
			}
			else
			{
          
   
				int count = get_map_count(map, x, y);
				show[x][y] = count + 0;
				DisplayBoard(show, row, col);
				chenggong++;
			}
		}
		else
		{
          
   
			printf("请输入合法坐标!
");
		}
		if (chenggong == row * col - Easy_Count)
		{
          
   
			printf("恭喜排雷成功!
");
			DisplayBoard(map, ROW, COL);
		}
	}
}
int get_map_count(char map[ROWS][COLS], int x, int y)
{
          
   
	return map[x - 1][y] +
		map[x - 1][y - 1] +
		map[x][y - 1] +
		map[x + 1][y - 1] +
		map[x + 1][y] +
		map[x + 1][y + 1] +
		map[x][y + 1] +
		map[x - 1][y + 1] - 8 * 0;
}

Test.c

#include "Game.h"

void menu()
{
          
   
	printf("
");
	printf("****************************
");
	printf("*****        扫雷       ****
");
	printf("*****   请输入1或者0    ****
");
	printf("*****  1.play   0.exit  ****
");
	printf("****************************
");
	printf("
");
}

void Game()
{
          
   
	//创建空白数组
	char map[ROWS][COLS] = {
          
    0 };
	char show[ROWS][COLS] = {
          
    0 };
	//初始化
	InitBoard(map, ROWS, COLS, 0);
	InitBoard(show, ROWS, COLS, *);
	//打印棋盘
	//DisplayBoard(map, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//随机生成雷
	Setmap(map, ROW, COL);
	//DisplayBoard(map, ROW, COL);
	//扫雷
	FindMap(map, show, ROW, COL);
}
void test()
{
          
   
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
          
   
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
          
   
		case 1:
			Game();
			break;
		case 0:
			printf("退出游戏
");
		default:
			printf("选择错误!
");
			break;
		}
	} while (input);
}

int main()
{
          
   
	test();
	return 0;
}
经验分享 程序员 微信小程序 职场和发展