C语言实现简易扫雷(附带源码)
学习C语言
需要在同一个工程下创建两个.c 文件,一个.h文件
头文件/函数声明(.h文件)
#define _CRT_SECURE_NO_WARNINGS #define ROW 9 #define COL 9 #define ROWS ROW + 2 #define COLS COL + 2 #define Easy_Count 10 #include <stdio.h> #include <stdlib.h> #include <time.h> void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); void DisplayBoard(char board[ROWS][COLS], int row, int col); void Setmap(char board[ROWS][COLS], int row, int col); void FindMap(char map[ROWS][COLS],char show[ROWS][COLS],int row,int col); int get_map_count(char map[ROWS][COLS], int x, int y);
Game.c
#include "Game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i, j; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i, j; for (i = 0; i <= row; i++) { printf("%d ", i); } printf(" "); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf(" "); } } void Setmap(char board[ROWS][COLS], int row, int col) { int count = Easy_Count; while (count) { int x = rand() % ROW + 1;//1~9之间的数 int y = rand() % COL + 1; if (board[x][y] == 0) { board[x][y] = 1; count--; } } } void FindMap(char map[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x, y; int chenggong = 0; while (chenggong < row*col - Easy_Count) { printf("请输入排查雷的坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (map[x][y] == 1) { printf("很遗憾,你被炸死了 "); DisplayBoard(map, row, col); break; } else { int count = get_map_count(map, x, y); show[x][y] = count + 0; DisplayBoard(show, row, col); chenggong++; } } else { printf("请输入合法坐标! "); } if (chenggong == row * col - Easy_Count) { printf("恭喜排雷成功! "); DisplayBoard(map, ROW, COL); } } } int get_map_count(char map[ROWS][COLS], int x, int y) { return map[x - 1][y] + map[x - 1][y - 1] + map[x][y - 1] + map[x + 1][y - 1] + map[x + 1][y] + map[x + 1][y + 1] + map[x][y + 1] + map[x - 1][y + 1] - 8 * 0; }
Test.c
#include "Game.h" void menu() { printf(" "); printf("**************************** "); printf("***** 扫雷 **** "); printf("***** 请输入1或者0 **** "); printf("***** 1.play 0.exit **** "); printf("**************************** "); printf(" "); } void Game() { //创建空白数组 char map[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化 InitBoard(map, ROWS, COLS, 0); InitBoard(show, ROWS, COLS, *); //打印棋盘 //DisplayBoard(map, ROW, COL); DisplayBoard(show, ROW, COL); //随机生成雷 Setmap(map, ROW, COL); //DisplayBoard(map, ROW, COL); //扫雷 FindMap(map, show, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: Game(); break; case 0: printf("退出游戏 "); default: printf("选择错误! "); break; } } while (input); } int main() { test(); return 0; }
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