C语言小游戏-扫雷-源代码
test.c
#include"game.h"
//打印菜单
void menu()
{
printf("**********************
");
printf("****** 1.play ******
");
printf("****** 0.exit ******
");
printf("**********************
");
}
//扫雷游戏
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化棋盘
InitBoard(mine,ROWS,COLS,0);
InitBoard(show, ROWS, COLS,*);
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
//printf("扫雷游戏
");
break;
case 0:
printf("退出游戏
");
break;
default:
printf("选择错误,重新选择
");
break;
}
} while (input);
return 0;
}
game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> //符号定义 #define ROW 9 #define COL 9 #define ROWS 11 #define COLS 11 #define EASY_COUNT 10 //函数声明 //初始化棋盘 void InitBoard(char board[ROWS][COLS],int rows,int cols,char set); //打印棋盘 void DisplayBoard(char board[ROWS][COLS],int row,int col); //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);
game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
printf("-----扫雷游戏-----
");
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("
");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("
");
}
printf("-----扫雷游戏-----
");
}
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
//一共布置十个雷
int count = EASY_COUNT;
while (count)
{
//生成随机下标
int x = rand() % row + 1;
int y = rand() % row + 1;
if (mine[x][y] == 0)
{
mine[x][y] = 1;
count--;
}
}
}
//排查坐标周围的雷的个数
//static修饰函数,此函数只在该源文件内部有效
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y+1]+mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] - 8 * 0;
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//1.输出要排查的坐标
//2.判断排查的坐标是否是雷
//(1)是--游戏结束
//(2)否--统计坐标周围有几个雷--寻出排查雷的信息到show数组,游戏继续
int x = 0, y = 0;
int win= 0;
while (win<row*col- EASY_COUNT)
{
printf("请输入要排查的坐标:
");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= row)
{
if (mine[x][y] == 1)
{
printf("很遗憾,你被炸死了
");
DisplayBoard(show, row, col);
break;
}
else
{
int count=get_mine_count(mine, x, y);
show[x][y] = count+0;
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐标不合法,请重新输入:
");
}
}
if (win == row * col - EASY_COUNT)
{
printf("排雷成功,游戏胜利");
DisplayBoard(mine, row, col);
}
}
