C语言小游戏-扫雷-源代码

test.c

#include"game.h"

//打印菜单
void menu()
{
	printf("**********************
");
	printf("******  1.play  ******
");
	printf("******  0.exit  ******
");
	printf("**********************
");
}

//扫雷游戏
void game()
{
	char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
	//初始化棋盘
	InitBoard(mine,ROWS,COLS,0);
	InitBoard(show, ROWS, COLS,*);
	//打印棋盘
	DisplayBoard(show, ROW, COL);
	//布置雷
	SetMine(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf_s("%d", &input);
		switch (input)
		{
		case 1:
			game();
			//printf("扫雷游戏
");
			break;
		case 0:
			printf("退出游戏
");
			break;
		default:
			printf("选择错误,重新选择
");
			break;
		}
	} while (input);
	return 0;
}

game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>


//符号定义
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define EASY_COUNT 10


//函数声明
//初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);

game.c

#include"game.h"


void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0, j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	printf("-----扫雷游戏-----
");
	//打印列号
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("
");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("
");
	}
	printf("-----扫雷游戏-----
");
}

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	//一共布置十个雷
	int count = EASY_COUNT;
	while (count)
	{
		//生成随机下标
		int x = rand() % row + 1;
		int y = rand() % row + 1;
		if (mine[x][y] == 0)
		{
			mine[x][y] = 1;
			count--;
		}
	}
}

//排查坐标周围的雷的个数
//static修饰函数,此函数只在该源文件内部有效
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x-1][y+1]+mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
		mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] - 8 * 0;

}

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	//1.输出要排查的坐标
	//2.判断排查的坐标是否是雷
		//(1)是--游戏结束
		//(2)否--统计坐标周围有几个雷--寻出排查雷的信息到show数组,游戏继续
	int x = 0, y = 0;
	int win= 0;
	while (win<row*col- EASY_COUNT)
	{
		printf("请输入要排查的坐标:
");
		scanf_s("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= row)
		{
			if (mine[x][y] == 1)
			{
				printf("很遗憾,你被炸死了
");
				DisplayBoard(show, row, col);
				break;
			}
			else
			{
				int count=get_mine_count(mine, x, y);
				show[x][y] = count+0;
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("坐标不合法,请重新输入:
");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("排雷成功,游戏胜利");
		DisplayBoard(mine, row, col);
	}
}
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