【零天赋C语言】——三子棋小游戏
今天来利用C语言写一个三子棋小游戏,代码整体逻辑较为简单。
代码分为三个部分:
一、测试游戏的逻辑:
#include "game.h"
void menu()
{
printf("**************************
");
printf("******* 1:play ********
");
printf("******* 0:exit ********
");
printf("**************************
");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
Init_board(board, ROW, COL);
//打印棋盘
Display_board(board, ROW, COL);
while (1)
{
//玩家下棋
Player_move(board, ROW, COL);
Display_board(board, ROW, COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != C)
{
break;
}
//电脑下棋
Computer_move(board, ROW, COL);
Display_board(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != C)
{
break;
}
}
if (ret == #)
{
printf("玩家赢
");
}
if (ret == $)
{
printf("电脑赢
");
}
if(ret == Q)
{
printf("平局
");
}
Display_board(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏
");
break;
default :
printf("输入错误,请重新输入
");
}
} while (input);
return 0;
}
二、 游戏的实现:
#include "game.h"
//初始化棋盘
void Init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ;
}
}
}
//打印棋盘
void Display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("
");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("
");
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == )
{
board[x-1][y-1] = #;
break;
}
else
{
printf("坐标已被占用,请重新输入:");
}
}
else
{
printf("坐标非法,请重新输入:");
}
}
}
void Computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑走
");
Sleep(1000);
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == )
{
board[x][y] = $;
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == )
{
return 1;
}
}
}
return 0;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != )
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != )
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != )
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][1] && board[1][1] != )
{
return board[0][2];
}
int ret = Isfull(board, ROW, COL);
if (ret == 1)
{
return C;
}
else
return Q;
}
三、函数的声明和符号的定义:
#pragma once #include <stdio.h> #include <stdlib.h> #include <time.h> #include <windows.h> #define ROW 3 #define COL 3 //初始化棋盘 void Init_board(char board[ROW][COL], int row, int col); //打印棋盘 void Display_board(char board[ROW][COL], int row, int col); //玩家下棋 void Player_move(char board[ROW][COL], int row, int col); //电脑下棋 void Computer_move(char board[ROW][COL], int row, int col); //判断输赢 char Iswin(char board[ROW][COL], int row, int col); //如果玩家赢———返回# //如果电脑赢———返回$ //平局——————返回Q //棋盘未满————返回C
