Unity读取本地文本txt的研究一
StreamReader读取本地txt
新建一个txt保存在streamingAssets下, 新建一个txt保存在streamingAssets下,
具体代码 具体代码
using UnityEngine;
using System.Collections;
using System.IO;
using System.Text;
using UnityEngine.UI;
public class readtext : MonoBehaviour {
//UI text,可以将读取的txt在UI中显示出现
public Text te;
void Start () {
//本地路径
var fileAddress = System.IO.Path.Combine(Application.streamingAssetsPath, "MyTxt.txt");
FileInfo fInfo0 = new FileInfo(fileAddress);
string s = "";
if (fInfo0.Exists)
{
StreamReader r = new StreamReader(fileAddress);
//StreamReader默认的是UTF8的不需要转格式了,因为有些中文字符的需要有些是要转的,下面是转成String代码
//byte[] data = new byte[1024];
// data = Encoding.UTF8.GetBytes(r.ReadToEnd());
// s = Encoding.UTF8.GetString(data, 0, data.Length);
s = r.ReadToEnd();
te.text = s;
Debug.Log(s);
}
}
}
结果显示: using UnityEngine; using System.Collections; using System.IO; using System.Text; using UnityEngine.UI; public class readtext : MonoBehaviour { //UI text,可以将读取的txt在UI中显示出现 public Text te; void Start () { //本地路径 var fileAddress = System.IO.Path.Combine(Application.streamingAssetsPath, "MyTxt.txt"); FileInfo fInfo0 = new FileInfo(fileAddress); string s = ""; if (fInfo0.Exists) { StreamReader r = new StreamReader(fileAddress); //StreamReader默认的是UTF8的不需要转格式了,因为有些中文字符的需要有些是要转的,下面是转成String代码 //byte[] data = new byte[1024]; // data = Encoding.UTF8.GetBytes(r.ReadToEnd()); // s = Encoding.UTF8.GetString(data, 0, data.Length); s = r.ReadToEnd(); te.text = s; Debug.Log(s); } } } 结果显示:
